When looking at the mark party, they still benefit from having and using marks, as when dominated they will (?) use those skills rather than some massive damage attack (hopefully). I imagine it's still something of a good idea to not use character's that guard, or at least to make sure that they don't have their guard equipped (no dodge guard for HM). Lastly, Collect Bounty, Hurlbat, and Finish Him all make for outrageously good finishers assuming you can manage to trigger their extra damage bonuses. My general assumption is that this is still a strong group for her, but I just wanted to check any some of the communities thinking. Caltrops, Mark For Death, and Come Hither are great combat openers when used on the right target as they can largely disable an opponent that would otherwise be a nuisance. Party Composition Megapost (Part 1, Introduction, The Basics, Areas, Heroes) WHAT THE HELL IS THIS This is a megapost (in fact, three posts that function as one) that was written when the PS4 version of the game came out, to help the new players that got into the game. I've put together a straight up Mark Party that's all about accuracy and damage (standard formation). It's been a long time since I fought her, back when debuff resistance could make you effectively immune to the Call and the Arbalest gave that with her flare skill. And then I found this really fun party combination, and I want to hear about what others use for when they're dungeoneering as well as share some of my own fun as well. So, I'm wondering what the current thinking is as far as goes the best (or some of the best) party combos for both killing the Siren and cleaning up the rest of her Cove dungeon after. Fun/Effective Party Combos I'm a relatively new player in Darkest Dungeon, and I'm having a lot of fun with it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |